Settings
Various options impacting the plugin in its generality
# Wards Main configuration. Version 1.0.3
# Created by Divios
# =========================================================
# Fields Explanation:
# <chunk_display_seconds>:
# - Amount of seconds the ward structure is displayed.
# ============================
# <chunk_display_cooldown>:
# - Amount of seconds until a player can request a ward display again.
# ============================
# Although all the operations are done async and have great performance,
# if exploited, it can cause some lag. Tweak this value depending on your player
# base and server but 30 seconds should be fine
# ============================
# <ward_check_cycle_seconds>:
# - How often in ticks a ward checks in his given radius for players.
# ============================
# This task is really optimized and done async. 20 ticks (1 sec) is a conservative value
# that should work perfectly in most of the cases but don't be afraid to lower it.
# ============================
# <ward_teleport_delay>:
# - Ticks to wait until a player is teleported. If the player moves in the given time, the teleport is cancelled.
# ============================
# You must restart for changes to take affect when editing this file!
# =========================================================
chunk_display_seconds: 10
chunk_display_cooldown: 30
ward_check_cycle_seconds: 20
ward_teleport_delay: 0
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